Furious Rise
Current paper retail
Card Kingdom$0.35
Cardmarket€0.09
ManaPool$0.15
TCGplayer$0.22
MTGO (Cardhoarder)
retail$0.04 tix
90-day paper retail (USD)
3 providers
This printing
SetCMM
Collector #225
Released2023-08-04
Rarityuncommon
ArtistChase Stone
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

Furious Rise

UncommonColour IDMV 3
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Card capabilities
EnchantmentExile effect
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
5 other English printingsEarliest 2020-01-24Newest 2025-06-13Cheapest priced $0.07 in PLST
Rulings (5)
wotc23 Jun 2020
Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first.
wotc23 Jun 2020
If Furious Rise leaves the battlefield before you play the most recently exiled card, you can play that card for as long as it remains exiled.
wotc23 Jun 2020
If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger. If you don't control one as the ability resolves, it has no effect. It doesn't have to be the same creature at both times, however.
wotc23 Jun 2020
Playing an exiled card causes it to leave exile. You can't play it multiple times.
wotc23 Jun 2020
Furious Rise's effect doesn't change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can't play it unless you have land plays available.