Current paper retail
Card Kingdom$0.79
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TCGplayer$0.99
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Card Kingdom$0.24
90-day paper retail (USD)
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A Good Thing
RareColour IDMV 6
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Keywords
Double
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2021-08-20Newest 2021-08-20Cheapest priced $0.36 in CMB2
Rulings (1)
wotc12 Nov 2019
To double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.
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