Current paper retail
Card Kingdom$0.39
Cardmarket€1.52
ManaPool$1.03
TCGplayer$0.98
Buylist (dealers pay)
Card Kingdom$0.04
90-day paper retail (USD)
3 providers
Bombardment
RareColour IDMV 1
Sorcery
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost with "Missile deals 2 damage to any target."
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2021-08-20Newest 2021-08-20Cheapest priced $0.70 in CMB2
Rulings (6)
wotc12 Nov 2019
If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.
wotc12 Nov 2019
Cards you own keep any supertypes they may have, such as legendary and basic.
wotc12 Nov 2019
If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.
wotc12 Nov 2019
The Missile characteristics are copiable values of the affected cards and spells.
wotc12 Nov 2019
If any portion of your library is randomized, those cards become new objects that aren’t Missiles.
wotc12 Nov 2019
You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.
Similar cardsOpen Card Finder →
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.









