Ikra Shidiqi, the Usurper
Current paper retail
Card Kingdom$1.49
Cardmarket€1.46
ManaPool$1.04
TCGplayer$1.83
Buylist (dealers pay)
Card Kingdom$0.38
90-day paper retail (USD)
3 providers
This printing
SetCM2
Collector #11
Released2018-06-08
Raritymythic
ArtistJosu Hernaiz
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

Ikra Shidiqi, the Usurper

MythicColour IDMV 5
Legendary Creature — Snake Wizard
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
Partner (You can have two commanders if both have partner.)
3 / 7
Keywords
PartnerMenace
Card capabilities
CreatureLegendary creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
Rulings (8)
wotc10 Nov 2020
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
wotc10 Nov 2020
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
wotc10 Nov 2020
The amount of life you gain is determined as Ikra Shidiqi's triggered ability resolves. If that creature is no longer on the battlefield, use its toughness as it last existed on the battlefield to determine how much life to gain.
wotc10 Nov 2020
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
wotc10 Nov 2020
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
wotc10 Nov 2020
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.