From the Catacombs
Current paper retail
Card Kingdom$2.49
Cardmarket€2.35
ManaPool$0.83
TCGplayer$1.14
Buylist (dealers pay)
Card Kingdom$0.85
90-day paper retail (USD)
3 providers
This printing
SetCLB
Collector #623
Released2022-06-10
Rarityrare
ArtistBen Wootten
LanguageEN
Layoutnormal
ScryfallOpen ↗

From the Catacombs

RareColour IDMV 5
Sorcery
Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Keywords
Escape
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2022-06-10Newest 2022-06-10Cheapest priced $0.91 in CLB
Rulings (18)
wotc10 Jun 2022
After From the Catacombs resolves, it returns to your graveyard. From there, you can use the escape ability to cast it again. Of course, you'll need five more cards to exile.
wotc10 Jun 2022
You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
wotc10 Jun 2022
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
wotc10 Jun 2022
If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
wotc10 Jun 2022
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
wotc10 Jun 2022
The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.