Blessed Hippogriff // Tyr's Blessing
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This printing
SetCLB
Collector #11
Released2022-06-10
Raritycommon
ArtistLeanna Crossan
LanguageEN
Layoutadventure
ScryfallOpen ↗

Blessed Hippogriff // Tyr's Blessing

CommonColour IDMV 4
Adventure — cast the adventure, then the creature
Blessed Hippogriff
Creature — Hippogriff
Flying
Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
2 / 3
Tyr's Blessing
Instant — Adventure
Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
Keywords
Flying
Card capabilities
CreatureInstant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
2 other English printingsEarliest 2022-07-07Newest 2026-11-09
Rulings (11)
wotc10 Jun 2022
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
wotc10 Jun 2022
You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
wotc10 Jun 2022
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
wotc10 Jun 2022
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
wotc10 Jun 2022
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
wotc10 Jun 2022
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.