Temur Charm
Current paper retail
Card Kingdom$0.35
Cardmarket€0.20
ManaPool$0.15
TCGplayer$0.36
Buylist (dealers pay)
Card Kingdom$0.01
90-day paper retail (USD)
3 providers
This printing
SetC20
Collector #230
Released2020-04-17
Rarityuncommon
ArtistMathias Kollros
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

Temur Charm

UncommonColour IDMV 3
Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays .
• Creatures with power 3 or less can't block this turn.
Keywords
Fight
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2014-09-26Newest 2014-09-26Cheapest priced $0.24 in KTK
Rulings (4)
wotc20 Sept 2014
If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
wotc20 Sept 2014
You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
wotc20 Sept 2014
If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
wotc20 Sept 2014
If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.