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Sevinne, the Chronoclasm
MythicColour IDMV 5
Legendary Creature — Human Wizard
Prevent all damage that would be dealt to Sevinne.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
2 / 2
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2019-08-23Newest 2019-08-23Cheapest priced $0.46 in OC19
Rulings (8)
wotc23 Aug 2019
You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
wotc23 Aug 2019
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
wotc23 Aug 2019
If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X.
wotc23 Aug 2019
A copy is created even if the spell that caused Sevinne's ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
wotc23 Aug 2019
If you cast an instant or sorcery spell from your graveyard before Sevinne enters the battlefield during the same turn, its last ability can't trigger that turn.
wotc23 Aug 2019
Sevinne's ability will copy any instant or sorcery spell, not just one with targets.
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