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Curse of Vitality
UncommonColour IDMV 3
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
Keywords
Enchant
Card capabilities
EnchantmentLife gain
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2017-11-15Newest 2017-11-15
Rulings (4)
wotc25 Aug 2017
The triggered ability of these Curses won’t trigger if only a planeswalker controlled by the enchanted player is attacked.
wotc25 Aug 2017
A player is attacking another player if they control a creature that’s attacking that player. If no creatures are attacking the enchanted player as a Curse’s ability resolves (most likely because they’ve left the battlefield), only the Curse’s controller performs its actions.
wotc25 Aug 2017
If you enchant yourself with one of these Curses, you’ll get its effects whenever another player attacks you.
wotc25 Aug 2017
Each Curse’s ability triggers only once, no matter how many creatures are attacking the enchanted player.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares Enchantment, Life gainSame colour identity
Shares Enchantment, Life gainSame colour identity
Shares Enchantment, Life gainSame colour identity
Shares Enchantment, Life gainSame colour identity
Shares Enchantment, Life gainSame colour identity
Shares Enchantment, Life gainSame colour identity
Shares Enchantment, Life gainSame colour identity
Shares Enchantment, Life gainSame colour identity








