Turn to Frog
Current paper retail
Card Kingdom$0.35
Cardmarket€0.15
ManaPool$0.15
TCGplayer$0.40
MTGO (Cardhoarder)
retail$0.04 tix
90-day paper retail (USD)
3 providers
This printing
SetC14
Collector #130
Released2014-11-07
Rarityuncommon
ArtistWarren Mahy
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

Turn to Frog

UncommonColour IDMV 2
Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Card capabilities
Instant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
4 other English printingsEarliest 2011-07-15Newest 2024-02-23Cheapest priced $0.19 in M15
Rulings (6)
wotc18 Jul 2014
If one of the Theros block Gods is affected by Turn to Frog, it will be a legendary 1/1 blue Frog enchantment creature with no abilities. If it stops being a creature, perhaps because your devotion to its color(s) decreased, it will be a legendary blue enchantment with no abilities. The way continuous effects work, the God’s type-changing ability is applied before the effect that removes that ability is applied.
wotc18 Jul 2014
Turn to Frog overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Turn to Frog resolves will overwrite this effect.
wotc18 Jul 2014
Turn to Frog doesn’t counter abilities that have already triggered or been activated. In particular, there is no way to cast this spell to stop a creature’s ability that says “At the beginning of your upkeep,” “When this creature enters the battlefield,” or similar from triggering.
wotc18 Jul 2014
If the affected creature gains an ability after Turn to Frog resolves, it will keep that ability.
wotc18 Jul 2014
The creature will lose all other colors and creature types, but it will retain any other card types (such as artifact) or supertypes (such as legendary) it may have.
wotc18 Jul 2014
Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.