Jeleva, Nephalia's Scourge
Current paper retail
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Cardmarket€1.71
ManaPool$1.02
TCGplayer$2.70
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retail$0.02 tix
90-day paper retail (USD)
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This printing
SetC13
Collector #194
Released2013-11-01
Raritymythic
ArtistCynthia Sheppard
LanguageEN
Layoutnormal
ScryfallOpen ↗

Jeleva, Nephalia's Scourge

MythicColour IDMV 4
Legendary Creature — Vampire Wizard
Flying
When Jeleva enters, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.
Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
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Keywords
Flying
Card capabilities
CreatureLegendary creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2013-11-01Newest 2013-11-01Cheapest priced $0.90 in OC13
Rulings (9)
wotc1 Feb 2014
If Jeleva enters the battlefield without being cast, then no mana was spent to cast it. This means X will be 0, so no cards will be exiled.
wotc1 Feb 2014
You can't choose to pay extra mana to cast a creature spell unless something instructs you to.
wotc1 Feb 2014
The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
wotc17 Oct 2013
If Jeleva leaves the battlefield, the exiled cards will remain exiled indefinitely. If Jeleva enters the battlefield again, it won't be associated with the cards the "other" Jeleva exiled. The new Jeleva will exile a new set of cards. Only those cards can be cast using Jeleva's last ability.
wotc17 Oct 2013
When casting an instant or sorcery card this way, ignore all timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this spell] only during combat," must be followed.
wotc17 Oct 2013
If you cast an instant or sorcery card using Jeleva's last ability, you do so while that ability is resolving. If you choose not to (or you can't), you won't get a chance to cast it later unless the ability triggers again.