Current paper retail
Card Kingdom$0.99
Cardmarket€0.63
ManaPool$0.33
TCGplayer$0.52
Buylist (dealers pay)
Card Kingdom$0.30
MTGO (Cardhoarder)
retail$0.08 tix
90-day paper retail (USD)
3 providers
Sword of the Meek
RareMV 2
Artifact — Equipment
Equipped creature gets +1/+2.
Equip
Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
Keywords
Equip
Card capabilities
ArtifactGraveyard interaction
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
5 other English printingsEarliest 2007-05-04Newest 2024-08-02Cheapest priced $0.30 in MB2
Rulings (5)
wotc7 Aug 2020
Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.
wotc7 Aug 2020
Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.
wotc7 Aug 2020
If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.
wotc7 Aug 2020
Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.
wotc7 Aug 2020
If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
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