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Genju of the Realm
RareColour IDMV 5
Legendary Enchantment — Aura
Enchant land
: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Keywords
Enchant
Card capabilities
EnchantmentGraveyard interaction
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
This is the only English printing.
Rulings (2)
wotc1 Oct 2009
Activating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
wotc1 Aug 2008
A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
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Shares Enchantment, Graveyard interactionOverlapping colour identity
Shares Enchantment, Graveyard interactionOverlapping colour identity
Shares Enchantment, Graveyard interactionOverlapping colour identity
Shares Enchantment, Graveyard interactionOverlapping colour identity
Shares Enchantment, Graveyard interactionOverlapping colour identity








