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Swarm Surge
CommonColour IDMV 3
Sorcery
Devoid (This card has no color.)
Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
Keywords
Devoid
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
This is the only English printing.
Rulings (6)
wotc25 Aug 2015
Devoid works in all zones, not just on the battlefield.
wotc25 Aug 2015
A colorless creature given first strike by Swarm Surge won’t lose first strike if it stops being colorless later in the turn.
wotc25 Aug 2015
Other cards and abilities can give a card with devoid color. If that happens, it’s just the new color, not that color and colorless.
wotc25 Aug 2015
Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.
wotc25 Aug 2015
If a card loses devoid, it will still be colorless. This is because effects that change an object’s color (like the one created by devoid) are considered before the object loses devoid.
wotc25 Aug 2015
A card with devoid is just colorless. It’s not colorless and the colors of mana in its mana cost.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.








