Onward // Victory
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This printing
SetAKH
Collector #218
Released2017-04-28
Rarityuncommon
ArtistGrzegorz Rutkowski
LanguageEN
Layoutsplit
ScryfallOpen ↗

Onward // Victory

UncommonColour IDMV 6
Split — cast either half
Onward
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
Victory
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.
Keywords
Aftermath
Card capabilities
Graveyard interactionInstantSorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2020-08-13Newest 2020-08-13
Rulings (11)
wotc14 Jul 2017
Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
wotc18 Apr 2017
If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
wotc18 Apr 2017
Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
wotc18 Apr 2017
All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
wotc18 Apr 2017
If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
wotc18 Apr 2017
The value of X is determined only as Onward resolves. It won't change later in the turn if other effects modify the creature's power.