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Eccentric Apprentice
UncommonColour IDMV 3
Creature — Tiefling Wizard
Flying
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
2 / 2
Keywords
FlyingVenture into the dungeon
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
This is the only English printing.
Rulings (13)
wotc23 Jul 2021
Eccentric Apprentice's last ability works even if it wasn't on the battlefield when you completed a dungeon and even if the dungeon was completed on a previous turn.
wotc23 Jul 2021
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
wotc23 Jul 2021
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
wotc23 Jul 2021
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
wotc23 Jul 2021
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
wotc23 Jul 2021
A creature that becomes a Bird this way loses all other creature types but does not lose any of its abilities.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.








