Eccentric Apprentice
AFRAdventures in the Forgotten Realms/#57/2021Uncommon
Colour IDMV 3
Current paper retail
Card Kingdom$0.35
Cardmarket€0.08
TCGplayer$0.25
ManaPool$0.15
Buylist (dealers pay)
Card Kingdom$0.01
MTGO (Cardhoarder)
retail$0.03 tix
Paper retail history (USD)
3 providers
Latest $0.35High $0.35Low $0.35▲ 0.0%
Market and collecting
Market overview
$0.25TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▲ 0.0%30d▼ 16.7%90d▲ 13.6%
90d high
$0.30
90d low
$0.22
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.25
Adventures in the Forgotten Realms
- Down 16.7% over the last 30 days on TCGplayer.
- Currently 17% below its 90 day high of $0.30.
- Foil copies of this printing carry a 8% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
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Compare printings (1 priced)
Gameplay and rules
Creature — Tiefling Wizard
Flying
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
2 / 2
Keywords
FlyingVenture into the dungeon
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Rulings (13)
wotc23 Jul 2021
Eccentric Apprentice's last ability works even if it wasn't on the battlefield when you completed a dungeon and even if the dungeon was completed on a previous turn.
wotc23 Jul 2021
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
wotc23 Jul 2021
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
wotc23 Jul 2021
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
wotc23 Jul 2021
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
wotc23 Jul 2021
A creature that becomes a Bird this way loses all other creature types but does not lose any of its abilities.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
About this card
Eccentric Apprentice
Eccentric Apprentice is a Creature — Tiefling Wizard, with mana cost {2}{U} (mana value 3).
Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: legal, Legacy: legal, Pauper: not_legal.
Current headline price on TCGplayer: $0.25 (down 16.7% over 30 days).
Frequently asked
Eccentric Apprentice FAQ
How much is Eccentric Apprentice worth?
The current TCGplayer USD retail price for Eccentric Apprentice is $0.25. It is down 16.7% over the last 30 days. Over 90 days it has ranged from $0.22 to $0.30.
What is the cheapest printing of Eccentric Apprentice?
The cheapest currently priced paper printing is from Adventures in the Forgotten Realms at $0.25 on TCGplayer.
What set was Eccentric Apprentice first printed in?
The earliest English paper printing that MTGPrices tracks is from AFR #57, released 2021-07-23.
Is there a foil version of Eccentric Apprentice?
Yes. On this printing, foil copies trade at $0.27 versus $0.25 for nonfoil, which is 8% more expensive on TCGplayer.
Is Eccentric Apprentice legal in Commander?
Yes, Eccentric Apprentice is currently legal in Commander per Scryfall's legality feed.
Is Eccentric Apprentice legal in Modern?
Yes, Eccentric Apprentice is currently legal in Modern per Scryfall's legality feed.
Is Eccentric Apprentice legal in Standard?
Eccentric Apprentice is not currently legal in Standard per Scryfall's legality feed.
What does Eccentric Apprentice do?
Eccentric Apprentice is a Creature — Tiefling Wizard with mana cost {2}{U}. Its Oracle text reads: "Flying When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.".









