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Flameskull
MythicColour IDMV 3
Creature — Skeleton
Flying
This creature can't block.
Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
3 / 1
Keywords
Flying
Card capabilities
CreatureExile effect
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
5 other English printingsEarliest 2021-07-23Newest 2021-12-21Cheapest priced $0.32 in AFR
Rulings (2)
wotc23 Jul 2021
You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.
wotc23 Jul 2021
Exiling Flameskull as its triggered ability resolves isn't optional, but if Flameskull leaves the graveyard before the ability starts resolving, you won't exile it or the top card of your library.
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