Wandering Troubadour
AFRAdventures in the Forgotten Realms/#210/2021Uncommon
Colour IDMV 4
Current paper retail
Card Kingdom$0.35
Cardmarket€0.12
ManaPool$0.15
TCGplayer$0.18
Buylist (dealers pay)
Card Kingdom$0.01
MTGO (Cardhoarder)
retail$0.03 tix
Paper retail history (USD)
3 providers
Latest $0.35High $0.35Low $0.35▲ 0.0%
Market and collecting
Market overview
$0.18TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▼ 5.3%30d▼ 21.7%90d▼ 5.3%
90d high
$0.25
90d low
$0.18
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.16
Adventures in the Forgotten Realms
- Down 21.7% over the last 30 days on TCGplayer.
- Currently 28% below its 90 day high of $0.25.
- Foil copies of this printing are trading 11% below nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
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Compare printings (1 priced)
Gameplay and rules
Creature — Dragon Bard
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
4 / 2
Keywords
Venture into the dungeon
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Rulings (10)
wotc23 Jul 2021
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
wotc23 Jul 2021
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
wotc23 Jul 2021
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
wotc23 Jul 2021
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
wotc23 Jul 2021
Dungeons are removed from the game as a state-based action.
wotc23 Jul 2021
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
About this card
Wandering Troubadour
Wandering Troubadour is a Creature — Dragon Bard, with mana cost {3}{G} (mana value 4).
Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: legal, Legacy: legal, Pauper: not_legal.
Current headline price on TCGplayer: $0.18 (down 21.7% over 30 days).
Frequently asked
Wandering Troubadour FAQ
How much is Wandering Troubadour worth?
The current TCGplayer USD retail price for Wandering Troubadour is $0.18. It is down 21.7% over the last 30 days. Over 90 days it has ranged from $0.18 to $0.25.
What is the cheapest printing of Wandering Troubadour?
The cheapest currently priced paper printing is from Adventures in the Forgotten Realms at $0.16 on TCGplayer.
What set was Wandering Troubadour first printed in?
The earliest English paper printing that MTGPrices tracks is from AFR #210, released 2021-07-23.
Is there a foil version of Wandering Troubadour?
Yes. On this printing, foil copies trade at $0.16 versus $0.18 for nonfoil, which is 11% less expensive on TCGplayer.
Is Wandering Troubadour legal in Commander?
Yes, Wandering Troubadour is currently legal in Commander per Scryfall's legality feed.
Is Wandering Troubadour legal in Modern?
Yes, Wandering Troubadour is currently legal in Modern per Scryfall's legality feed.
Is Wandering Troubadour legal in Standard?
Wandering Troubadour is not currently legal in Standard per Scryfall's legality feed.
What does Wandering Troubadour do?
Wandering Troubadour is a Creature — Dragon Bard with mana cost {3}{G}. Its Oracle text reads: "At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)".









