Find the Path
AFRAdventures in the Forgotten Realms/#183/2021Common
Colour IDMV 3
Current paper retail
Card Kingdom$0.35
Cardmarket€0.08
ManaPool$0.15
TCGplayer$0.22
Buylist (dealers pay)
Card Kingdom$0.01
MTGO (Cardhoarder)
retail$0.03 tix
Paper retail history (USD)
3 providers
Latest $0.35High $0.35Low $0.35▲ 0.0%
Market and collecting
Market overview
$0.22TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▲ 10.0%30d▼ 8.3%90d▲ 0.0%
90d high
$0.26
90d low
$0.20
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.22
Adventures in the Forgotten Realms
- Down 8.3% over the last 30 days on TCGplayer.
- Currently 15% below its 90 day high of $0.26.
- Foil copies of this printing carry a 32% premium over nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
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Compare printings (1 priced)
Gameplay and rules
Enchantment — Aura
Enchant land
When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has ": Add ."
Keywords
EnchantVenture into the dungeon
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Rulings (10)
wotc23 Jul 2021
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
wotc23 Jul 2021
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
wotc23 Jul 2021
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
wotc23 Jul 2021
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
wotc23 Jul 2021
Dungeons are removed from the game as a state-based action.
wotc23 Jul 2021
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
Shares Enchantment, Mana production, RampSame colour identity
Shares Enchantment, Mana production, RampSame colour identity
Shares Enchantment, Mana production, RampSame colour identity
Shares Enchantment, Mana production, RampOverlapping colour identity
Shares Enchantment, Mana production, RampMV 4 vs 3
Shares Enchantment, Mana production, RampMV 3 vs 3
Shares Enchantment, Mana production, RampBoth enchantments
Shares Enchantment, Mana production, RampBoth enchantments
About this card
Find the Path
Find the Path is an Enchantment — Aura, with mana cost {2}{G} (mana value 3).
Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: legal, Legacy: legal, Pauper: legal.
Current headline price on TCGplayer: $0.22 (down 8.3% over 30 days).
Frequently asked
Find the Path FAQ
How much is Find the Path worth?
The current TCGplayer USD retail price for Find the Path is $0.22. It is down 8.3% over the last 30 days. Over 90 days it has ranged from $0.20 to $0.26.
What is the cheapest printing of Find the Path?
The cheapest currently priced paper printing is from Adventures in the Forgotten Realms at $0.22 on TCGplayer.
What set was Find the Path first printed in?
The earliest English paper printing that MTGPrices tracks is from AFR #183, released 2021-07-23.
Is there a foil version of Find the Path?
Yes. On this printing, foil copies trade at $0.29 versus $0.22 for nonfoil, which is 32% more expensive on TCGplayer.
Is Find the Path legal in Commander?
Yes, Find the Path is currently legal in Commander per Scryfall's legality feed.
Is Find the Path legal in Modern?
Yes, Find the Path is currently legal in Modern per Scryfall's legality feed.
Is Find the Path legal in Standard?
Find the Path is not currently legal in Standard per Scryfall's legality feed.
What does Find the Path do?
Find the Path is an Enchantment — Aura with mana cost {2}{G}. Its Oracle text reads: "Enchant land When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}."".








