Find the Path
Current paper retail
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ManaPool$0.15
TCGplayer$0.24
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retail$0.03 tix
90-day paper retail (USD)
3 providers
This printing
SetAFR
Collector #183
Released2021-07-23
Raritycommon
ArtistLindsey Look
LanguageEN
Layoutnormal
ScryfallOpen ↗

Find the Path

CommonColour IDMV 3
Enchantment — Aura
Enchant land
When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has ": Add ."
Keywords
EnchantVenture into the dungeon
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
This is the only English printing.
Rulings (10)
wotc23 Jul 2021
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
wotc23 Jul 2021
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
wotc23 Jul 2021
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
wotc23 Jul 2021
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
wotc23 Jul 2021
Dungeons are removed from the game as a state-based action.
wotc23 Jul 2021
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.