Kick in the Door
AFRAdventures in the Forgotten Realms/#153/2021Common
Colour IDMV 1
Current paper retail
Card Kingdom$0.35
Cardmarket€0.10
ManaPool$0.15
TCGplayer$0.25
Buylist (dealers pay)
Card Kingdom$0.01
MTGO (Cardhoarder)
retail$0.03 tix
Paper retail history (USD)
3 providers
Latest $0.35High $0.35Low $0.35▲ 0.0%
Market and collecting
Market overview
$0.25TCGplayer, USD, retail, nonfoil
Latest observation: 2026-11-10
7d▼ 3.9%30d▲ 19.1%90d▲ 19.1%
90d high
$0.26
90d low
$0.19
Paper printings priced
1
Currently 1st
Cheapest paper printing
$0.22
Adventures in the Forgotten Realms
- Up 19.1% over the last 30 days on TCGplayer.
- Currently 4% below its 90 day high of $0.26.
- Foil copies of this printing are trading 12% below nonfoil.
Find this printing on eBayView on TCGplayerAffiliate. MTGPrices may earn from qualifying eBay and TCGplayer purchases.
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Play
Compare printings (1 priced)
Gameplay and rules
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Keywords
Venture into the dungeon
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Rulings (10)
wotc23 Jul 2021
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
wotc23 Jul 2021
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
wotc23 Jul 2021
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
wotc23 Jul 2021
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
wotc23 Jul 2021
Dungeons are removed from the game as a state-based action.
wotc23 Jul 2021
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
About this card
Kick in the Door
Kick in the Door is a Sorcery, with mana cost {R} (mana value 1).
Format legality: Commander: legal, Modern: legal, Standard: not_legal, Pioneer: legal, Legacy: legal, Pauper: legal.
Current headline price on TCGplayer: $0.25 (up 19.1% over 30 days).
Frequently asked
Kick in the Door FAQ
How much is Kick in the Door worth?
The current TCGplayer USD retail price for Kick in the Door is $0.25. It is up 19.1% over the last 30 days. Over 90 days it has ranged from $0.19 to $0.26.
What is the cheapest printing of Kick in the Door?
The cheapest currently priced paper printing is from Adventures in the Forgotten Realms at $0.22 on TCGplayer.
What set was Kick in the Door first printed in?
The earliest English paper printing that MTGPrices tracks is from AFR #153, released 2021-07-23.
Is there a foil version of Kick in the Door?
Yes. On this printing, foil copies trade at $0.22 versus $0.25 for nonfoil, which is 12% less expensive on TCGplayer.
Is Kick in the Door legal in Commander?
Yes, Kick in the Door is currently legal in Commander per Scryfall's legality feed.
Is Kick in the Door legal in Modern?
Yes, Kick in the Door is currently legal in Modern per Scryfall's legality feed.
Is Kick in the Door legal in Standard?
Kick in the Door is not currently legal in Standard per Scryfall's legality feed.
What does Kick in the Door do?
Kick in the Door is a Sorcery with mana cost {R}. Its Oracle text reads: "Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)".







