Divine Smite
Current paper retail
Card Kingdom$0.35
Cardmarket€0.12
ManaPool$0.15
TCGplayer$0.17
MTGO (Cardhoarder)
retail$0.03 tix
90-day paper retail (USD)
3 providers
This printing
SetAFR
Collector #12
Released2021-07-23
Rarityuncommon
ArtistBryan Sola
LanguageEN
Layoutnormal
ScryfallOpen ↗

Divine Smite

UncommonColour IDMV 2
Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
Card capabilities
Instant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
This is the only English printing.
Rulings (8)
wotc23 Jul 2021
An attacking or blocking creature that phases out is removed from combat.
wotc23 Jul 2021
Choices made for permanents as they entered the battlefield are remembered when they phase in.
wotc23 Jul 2021
Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
wotc23 Jul 2021
As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
wotc23 Jul 2021
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
wotc23 Jul 2021
Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.