Sefris of the Hidden Ways
Current paper retail
Card Kingdom$7.99
Cardmarket€7.92
ManaPool$3.38
TCGplayer$5.40
Buylist (dealers pay)
Card Kingdom$4.80
90-day paper retail (USD)
3 providers
This printing
SetAFC
Collector #326
Released2021-07-23
Raritymythic
ArtistRyan Pancoast
LanguageEN
Layoutnormal
ScryfallOpen ↗

Sefris of the Hidden Ways

MythicColour IDMV 3
Legendary Creature — Human Wizard
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
2 / 3
Keywords
Venture into the dungeon
Card capabilities
CreatureGraveyard interactionLegendary creatureReanimation
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
3 other English printingsEarliest 2021-07-23Newest 2026-02-09Cheapest priced $0.31 in OAFC
Rulings (12)
wotc24 Sept 2021
Sefris of the Hidden Ways must be on the battlefield for its first ability to trigger. It does not trigger when Sefris goes to the graveyard from the battlefield, even if other creature cards also went to the graveyard at the same time.
wotc23 Jul 2021
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
wotc23 Jul 2021
Sefris of the Hidden Ways' first ability looks only at the type the card has in the graveyard, not the type it had in any other zone. For example, animated lands dying won't cause the ability to trigger. The opposite is also true. For example, if a creature that was cast as an Adventure is countered, it's a creature card in the graveyard and the first ability will trigger.
wotc23 Jul 2021
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
wotc23 Jul 2021
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
wotc23 Jul 2021
Dungeons are removed from the game as a state-based action.
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
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