Current paper retail
Card Kingdom$0.79
Cardmarket€0.47
ManaPool$0.37
TCGplayer$0.61
Buylist (dealers pay)
Card Kingdom$0.12
90-day paper retail (USD)
3 providers
Immovable Rod
RareColour IDMV 1
Artifact
You may choose not to untap this artifact during your untap step.
Whenever this artifact becomes untapped, venture into the dungeon.
, : For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.
Keywords
Venture into the dungeon
Card capabilities
Artifact
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2021-07-23Newest 2021-07-23Cheapest priced $0.38 in AFC
Rulings (13)
wotc23 Jul 2021
Some abilities still work even if they have been removed. Specifically, static abilities that change an object's types or change an object's colors will still apply even if those abilities are lost.
wotc23 Jul 2021
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
wotc23 Jul 2021
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
wotc23 Jul 2021
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
wotc23 Jul 2021
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
wotc23 Jul 2021
Dungeons are removed from the game as a state-based action.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.








