Hidden Herbalists
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This printing
SetAER
Collector #110
Released2017-01-20
Rarityuncommon
ArtistBastien L. Deharme
LanguageEN
Layoutnormal
ScryfallOpen ↗

Hidden Herbalists

UncommonColour IDMV 2
Creature — Human Druid
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, add .
2 / 2
Keywords
Revolt
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
This is the only English printing.
Rulings (5)
wotc9 Feb 2017
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
wotc9 Feb 2017
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
wotc9 Feb 2017
Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
wotc9 Feb 2017
Tokens that leave the battlefield will satisfy a revolt ability.
wotc9 Feb 2017
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.