Karn Liberated
Current paper retail
Card Kingdom$3.49
Cardmarket€3.40
ManaPool$3.21
TCGplayer$3.49
Buylist (dealers pay)
Card Kingdom$1.75
MTGO (Cardhoarder)
retail$0.32 tix
90-day paper retail (USD)
3 providers
This printing
Set2XM
Collector #1
Released2020-08-07
Raritymythic
ArtistJason Chan
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

Karn Liberated

MythicMV 7
Legendary Planeswalker — Karn
+4: Target player exiles a card from their hand.
−3: Exile target permanent.
−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
Loyalty 6
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
Rulings (13)
wotc7 Aug 2020
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
wotc7 Aug 2020
Permanents put onto the battlefield due to Karn's ability will have been under the starting controller's control continuously since the beginning of that player's first turn. Creatures among them can attack and their activated abilities with {T} in the cost can be activated.
wotc7 Aug 2020
Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
wotc7 Aug 2020
After the pregame procedure is complete but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
wotc7 Aug 2020
Players won't have any counters or emblems they had in the original game.
wotc7 Aug 2020
A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.