Current paper retail
ManaPool$0.46
Card Kingdom$0.69
Cardmarket€0.45
TCGplayer$2.55
Buylist (dealers pay)
Card Kingdom$0.11
MTGO (Cardhoarder)
retail$0.02 tix
90-day paper retail (USD)
3 providers
March of the Machines
RareColour IDMV 4
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
4 other English printingsEarliest 2003-10-02Newest 2022-11-18Cheapest priced $0.52 in ARC
Rulings (5)
wotc1 Oct 2009
A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
wotc15 Jul 2007
If a noncreature artifact becomes an artifact creature this way and then another effect animates it, the new effect overrides March of the Machines's effect. For example, Chimeric Staff is a 4/4 creature while March of the Machines is on the battlefield. If you activate Chimeric Staff's ability and choose X = 5, Chimeric Staff will be a 5/5 artifact creature for the rest of the turn.
wotc1 Dec 2004
If a noncreature artifact is also another card type, such as enchantment or land, it will retain those types in addition to being an artifact creature.
wotc1 Dec 2004
If an Equipment becomes a creature, it can no longer equip a creature. If it's currently attached to a creature, it becomes unattached (but remains on the battlefield). You can activate the Equipment's equip ability, but it won't do anything.
wotc1 Dec 2004
Each artifact land has a mana value of 0. March of the Machines makes them 0/0 creatures, which are put into the graveyard as a state-based action.
Similar cardsOpen Card Finder →
Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity
Shares EnchantmentSame colour identity












