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Council's Judgment
RareColour IDMV 3
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Keywords
Will of the council
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
10 other English printingsEarliest 2014-06-06Newest 2025-10-13Cheapest priced $0.45 in CLU
Rulings (6)
wotc7 Aug 2020
None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
wotc7 Aug 2020
Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.
wotc7 Aug 2020
Each player must vote for one of the candidate permanents. They can't abstain.
wotc7 Aug 2020
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
wotc7 Aug 2020
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
wotc7 Aug 2020
In the unusual case that no permanents have any votes, nothing is exiled.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.


















