Must Be Knights
UNKUnknown Event/#UR02a/2023Uncommon
Colour IDMV 2
Current paper retail
ManaPool$26.03
Paper retail history (USD)
1 provider
Latest $26.03High $26.03Low $26.03▲ 0.0%
Market and collecting
No priced observations on the TCGplayer USD retail basis for this card yet. Try switching your valuation basis on your account, or check other printings below.
Collect
Play
Other printings
This is the only English printing.
Gameplay and rules
Creature — Human Knight
Haste
Whenever Must Be Knights attacks, if defending player controls an Enchanting Tale, Must Be Knights deals damage equal to its power to any target. (Enchanting Tales have the expansion code WOT. Other versions of them don't count.)
2 / 2
Keywords
Haste
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Rulings
No rulings recorded for this card.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
About this card
Must Be Knights
Must Be Knights is a Creature — Human Knight, with mana cost {1}{R} (mana value 2).
Format legality: Commander: not_legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: not_legal, Pauper: not_legal.
Frequently asked
Must Be Knights FAQ
What set was Must Be Knights first printed in?
The earliest English paper printing that MTGPrices tracks is from UNK #UR02a, released 2023-09-23.
Is Must Be Knights legal in Commander?
Must Be Knights is not currently legal in Commander per Scryfall's legality feed.
Is Must Be Knights legal in Modern?
Must Be Knights is not currently legal in Modern per Scryfall's legality feed.
Is Must Be Knights legal in Standard?
Must Be Knights is not currently legal in Standard per Scryfall's legality feed.
What does Must Be Knights do?
Must Be Knights is a Creature — Human Knight with mana cost {1}{R}. Its Oracle text reads: "Haste Whenever Must Be Knights attacks, if defending player controls an Enchanting Tale, Must Be Knights deals damage equal to its power to any target. (Enchanting Tales have the expansion code WOT. Other versions of them don't count.)".







