Take the High Ground
UNKUnknown Event/#CG13/2023Common
Colour IDMV 1
Current paper retail
ManaPool$26.03
Paper retail history (USD)
1 provider
Latest $26.03High $26.03Low $26.03▲ 0.0%
Market and collecting
No priced observations on the TCGplayer USD retail basis for this card yet. Try switching your valuation basis on your account, or check other printings below.
Collect
Play
Other printings
This is the only English printing.
Gameplay and rules
Sorcery
Target creature you control fights target creature you don't control. Score one point for your team.
Exile Take the High Ground.
Keywords
Fight
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Rulings
No rulings recorded for this card.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
About this card
Take the High Ground
Take the High Ground is a Sorcery, with mana cost {G} (mana value 1).
Format legality: Commander: not_legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: not_legal, Pauper: not_legal.
Frequently asked
Take the High Ground FAQ
What set was Take the High Ground first printed in?
The earliest English paper printing that MTGPrices tracks is from UNK #CG13, released 2023-02-17.
Is Take the High Ground legal in Commander?
Take the High Ground is not currently legal in Commander per Scryfall's legality feed.
Is Take the High Ground legal in Modern?
Take the High Ground is not currently legal in Modern per Scryfall's legality feed.
Is Take the High Ground legal in Standard?
Take the High Ground is not currently legal in Standard per Scryfall's legality feed.
What does Take the High Ground do?
Take the High Ground is a Sorcery with mana cost {G}. Its Oracle text reads: "Target creature you control fights target creature you don't control. Score one point for your team. Exile Take the High Ground.".







