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Imprisoned in the Moon
UncommonColour IDMV 3
Enchantment — Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.
Keywords
Enchant
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
15 other English printingsEarliest 2016-07-22Newest 2026-09-02Cheapest priced $0.31 in M3C
slz· #20
2026-09-02—
slz· #262
2026-09-02—
tle· #14
2025-11-21$2.14
inr· #358
2025-01-24$0.35
inr· #69
2025-01-24$0.35
fdn· #156
2024-11-15$0.32
m3c· #188
2024-06-14$0.31
moc· #224
2023-04-21$0.32
sir· #74
2023-03-21—
sld· #1102
2022-11-28$12.22
voc· #106
2021-11-19$0.56
afc· #85
2021-07-23$0.38
pemn· #65p
2016-07-22$1.02
emn· #65
2016-07-22$0.32
pemn· #65s
2016-07-22$5.36
Rulings (5)
wotc13 Jul 2016
The permanent will keep any supertypes it previously had. Notably, if Imprisoned in the Moon is enchanting a legendary permanent, that permanent will continue to be legendary.
wotc13 Jul 2016
If the enchanted permanent is a land and has land types, it retains those types even though it loses any intrinsic mana abilities associated with them. For example, a Plains enchanted by Imprisoned in the Moon is still a Plains, but it can't tap for {W}, only for {C}.
wotc13 Jul 2016
If you remove Imprisoned in the Moon from a planeswalker after tapping it for mana, you can still activate a loyalty ability of that planeswalker even though it's tapped.
wotc13 Jul 2016
Becoming a land may cause other Auras to become illegally attached. These are put into their owner's graveyard, and any Equipment attached to the land become unattached and remain on the battlefield. Counters on the land remain on it even if they don't do anything.
wotc13 Jul 2016
At the time the permanent becomes enchanted, Imprisoned in the Moon causes it to lose all abilities except the noted mana ability. Any abilities the permanent gains after that point will work normally.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares Enchantment, Mana production, RampSame colour identity
Shares Enchantment, Mana production, RampMV 2 vs 3
Shares Enchantment, Mana production, RampMV 3 vs 3
Shares Enchantment, Mana production, RampMV 4 vs 3
Shares Enchantment, Mana production, RampMV 3 vs 3
Shares Enchantment, Mana production, RampMV 3 vs 3
Shares Enchantment, Mana production, RampMV 2 vs 3






















