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MTGO (Cardhoarder)
retail$0.15 tix
Fortunate Few
RareColour IDMV 5
Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Card capabilities
Sorcery
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
1 other English printingEarliest 2017-08-25Newest 2017-08-25Cheapest priced $0.43 in C17
Rulings (4)
wotc25 Aug 2017
After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.
wotc25 Aug 2017
Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).
wotc25 Aug 2017
Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.
wotc25 Aug 2017
A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.









