Mad Labs
PUNKBlack Lotus Unknown Planechase/#PLA016/2024Common
MV 0
Current paper retail
No paper retail prices.
Market and collecting
No priced observations on the TCGplayer USD retail basis for this card yet. Try switching your valuation basis on your account, or check other printings below.
Collect
Play
Other printings
This is the only English printing.
Gameplay and rules
Phenomenon
When you encounter this phenomenon, starting with the next player in turn order, that player chooses a permanent type. The next player chooses a number between 1 and 10. The next player chooses a keyword counter. Then reveal and resolve the following ability with those words. (don't reveal the second ability before the words have been chosen!)
Each player creates a token that's a copy of a [permanent] and puts [number] +1/+1 counters on it. If it's not a creature, it becomes a 0/0 creature in addition to its other types. It enters with [keyword] counter.
Format legality
Primary formats
Eternal formats
Digital formats
Rulings
No rulings recorded for this card.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
About this card
Mad Labs
Mad Labs is a Phenomenon (mana value 0).
Format legality: Commander: not_legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: not_legal, Pauper: not_legal.
Frequently asked
Mad Labs FAQ
What set was Mad Labs first printed in?
The earliest English paper printing that MTGPrices tracks is from PUNK #PLA016, released 2024-06-28.
Is Mad Labs legal in Commander?
Mad Labs is not currently legal in Commander per Scryfall's legality feed.
Is Mad Labs legal in Modern?
Mad Labs is not currently legal in Modern per Scryfall's legality feed.
Is Mad Labs legal in Standard?
Mad Labs is not currently legal in Standard per Scryfall's legality feed.
What does Mad Labs do?
Mad Labs is a Phenomenon. Its Oracle text reads: "When you encounter this phenomenon, starting with the next player in turn order, that player chooses a permanent type. The next player chooses a number between 1 and 10. The next player chooses a keyword counter. Then reveal and resolve the following ability with those words. (don't reveal the second ability before the words have been chosen!) Each player creates a token that's a copy of a [permanent] and puts [number] +1/+1 counters on it. If it's not a creature, it becomes a 0/0 creature in addition to its other types. It enters with [keyword] counter.".





