High Noon At Thunder Junction

PUNKBlack Lotus Unknown Planechase/#PLA015/2024Common
MV 0
High Noon At Thunder Junction
Current paper retail
No paper retail prices.
This printing
SetPUNK
Collector #PLA015
Released2024-06-28
Raritycommon
Artist
LanguageEN
Layoutplanar
ScryfallOpen ↗
Market and collecting
No priced observations on the TCGplayer USD retail basis for this card yet. Try switching your valuation basis on your account, or check other printings below.
Collect
Play
Other printings
This is the only English printing.
Gameplay and rules
Plane — Thunder Junction
Whenever a player draws their second card each turn, any of their opponents may say "DRAW!". The first opponent to do so clashes with that player. The player that wins the clash creates two 1/1 black Assassin creature tokens. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Whenever Chaos ensues, draw a card.
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Rulings
No rulings recorded for this card.
About this card

High Noon At Thunder Junction

High Noon At Thunder Junction is a Plane — Thunder Junction (mana value 0).

Format legality: Commander: not_legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: not_legal, Pauper: not_legal.

Frequently asked

High Noon At Thunder Junction FAQ

What set was High Noon At Thunder Junction first printed in?
The earliest English paper printing that MTGPrices tracks is from PUNK #PLA015, released 2024-06-28.
Is High Noon At Thunder Junction legal in Commander?
High Noon At Thunder Junction is not currently legal in Commander per Scryfall's legality feed.
Is High Noon At Thunder Junction legal in Modern?
High Noon At Thunder Junction is not currently legal in Modern per Scryfall's legality feed.
Is High Noon At Thunder Junction legal in Standard?
High Noon At Thunder Junction is not currently legal in Standard per Scryfall's legality feed.
What does High Noon At Thunder Junction do?
High Noon At Thunder Junction is a Plane — Thunder Junction. Its Oracle text reads: "Whenever a player draws their second card each turn, any of their opponents may say "DRAW!". The first opponent to do so clashes with that player. The player that wins the clash creates two 1/1 black Assassin creature tokens. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever Chaos ensues, draw a card.".