High Noon At Thunder Junction
PUNKBlack Lotus Unknown Planechase/#PLA015/2024Common
MV 0
Current paper retail
No paper retail prices.
Market and collecting
No priced observations on the TCGplayer USD retail basis for this card yet. Try switching your valuation basis on your account, or check other printings below.
Collect
Play
Other printings
This is the only English printing.
Gameplay and rules
Plane — Thunder Junction
Whenever a player draws their second card each turn, any of their opponents may say "DRAW!". The first opponent to do so clashes with that player. The player that wins the clash creates two 1/1 black Assassin creature tokens. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Whenever Chaos ensues, draw a card.
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Rulings
No rulings recorded for this card.
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Ranked by shared capabilities, colour identity, mana value and type. Never by strategic judgement.
About this card
High Noon At Thunder Junction
High Noon At Thunder Junction is a Plane — Thunder Junction (mana value 0).
Format legality: Commander: not_legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: not_legal, Pauper: not_legal.
Frequently asked
High Noon At Thunder Junction FAQ
What set was High Noon At Thunder Junction first printed in?
The earliest English paper printing that MTGPrices tracks is from PUNK #PLA015, released 2024-06-28.
Is High Noon At Thunder Junction legal in Commander?
High Noon At Thunder Junction is not currently legal in Commander per Scryfall's legality feed.
Is High Noon At Thunder Junction legal in Modern?
High Noon At Thunder Junction is not currently legal in Modern per Scryfall's legality feed.
Is High Noon At Thunder Junction legal in Standard?
High Noon At Thunder Junction is not currently legal in Standard per Scryfall's legality feed.
What does High Noon At Thunder Junction do?
High Noon At Thunder Junction is a Plane — Thunder Junction. Its Oracle text reads: "Whenever a player draws their second card each turn, any of their opponents may say "DRAW!". The first opponent to do so clashes with that player. The player that wins the clash creates two 1/1 black Assassin creature tokens. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever Chaos ensues, draw a card.".







