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The Celestus
RareMV 3
Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
5 other English printingsEarliest 2021-09-24Newest 2022-01-28Cheapest priced $0.80 in MID
Rulings (6)
wotc24 Sept 2021
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
wotc24 Sept 2021
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
wotc24 Sept 2021
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
wotc24 Sept 2021
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
wotc24 Sept 2021
If you choose to draw a card with The Celestus but some effect replaces that card draw with something else, you will still have to discard a card.
wotc24 Sept 2021
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
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