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Rise of the Dread Marn
RareColour IDMV 3
Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Keywords
Foretell
Card capabilities
Instant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
4 other English printingsEarliest 2021-02-05Newest 2021-02-05Cheapest priced $0.51 in KHM
Rulings (5)
wotc5 Feb 2021
Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
wotc5 Feb 2021
It doesn’t matter if the cards that represented those creatures are still in the graveyard as Rise of the Dread Marn resolves. They’ll still count as long as they died that turn.
wotc5 Feb 2021
The number of nontoken creatures that died that turn is counted as Rise of the Dread Marn is resolving. In other words, nontoken creatures that die in response to Rise of the Dread Marn will count.
wotc5 Feb 2021
Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
wotc5 Feb 2021
If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
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