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Kydele, Chosen of Kruphix
MythicColour IDMV 4
Legendary Creature — Human Wizard
: Add for each card you've drawn this turn.
Partner (You can have two commanders if both have partner.)
2 / 3
Keywords
Partner
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
3 other English printingsEarliest 2016-11-11Newest 2020-11-20Cheapest priced $2.15 in CMR
Rulings (10)
wotc10 Nov 2020
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
wotc10 Nov 2020
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
wotc10 Nov 2020
Cards put into your hand without using the word "draw" don't count as cards drawn for Kydele's ability.
wotc10 Nov 2020
If you haven't drawn any cards this turn, you can activate Kydele's mana ability, but it won't produce any mana.
wotc10 Nov 2020
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
wotc10 Nov 2020
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
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