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Underworld Breach
RareGame changerColour IDMV 2
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Card capabilities
EnchantmentGraveyard interaction
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
9 other English printingsEarliest 2020-01-24Newest 2026-03-06Cheapest priced $7.48 in PZA
Rulings (10)
wotc24 Jan 2020
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
wotc24 Jan 2020
If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.
wotc24 Jan 2020
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
wotc24 Jan 2020
If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
wotc24 Jan 2020
If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.
wotc24 Jan 2020
Escape's permission doesn't change when you may cast the spell from your graveyard.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares Enchantment, Graveyard interactionSame colour identity
Shares Enchantment, Graveyard interactionOverlapping colour identity
Shares Enchantment, Graveyard interactionMV 1 vs 2
Shares Enchantment, Graveyard interactionMV 3 vs 2
Shares Enchantment, Graveyard interactionMV 1 vs 2
Shares Enchantment, Graveyard interactionOverlapping colour identity
Shares Enchantment, Graveyard interactionMV 1 vs 2
Shares Enchantment, Graveyard interactionMV 1 vs 2

















