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Selkie Hedge-Mage
UncommonColour IDMV 3
Creature — Merfolk Wizard
When this creature enters, if you control two or more Forests, you may gain 3 life.
When this creature enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.
2 / 2
Card capabilities
CreatureLife gain
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
2 other English printingsEarliest 2008-07-25Newest 2008-08-15Cheapest priced $0.24 in EVE
Rulings (4)
wotc1 Aug 2008
Both abilities trigger at the same time. You can put them on the stack in any order.
wotc1 Aug 2008
Each of the triggered abilities has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters, and (2) the ability will do nothing if you don't control two or more lands of the appropriate land type by the time it resolves.
wotc1 Aug 2008
Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don't plan to use the ability.
wotc1 Aug 2008
Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.
Shares Creature, Life gainSame colour identity
Shares Creature, Life gainOverlapping colour identity
Shares Creature, Life gainSame colour identity
Shares Creature, Life gainOverlapping colour identity
Shares Creature, Life gainOverlapping colour identity
Shares Creature, Life gainMV 2 vs 3
Shares Creature, Life gainMV 3 vs 3









