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In the Trenches
MythicColour IDMV 3
Enchantment
Creatures you control get +1/+1.
: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.
Card capabilities
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
5 other English printingsEarliest 2022-11-18Newest 2024-11-04Cheapest priced $0.36 in BRO
Rulings (7)
wotc14 Oct 2022
If In the Trenches leaves the battlefield and later returns to the battlefield, it is a new object on the battlefield with no memory of the last time it was there. Its ability may be activated, even if it was activated a previous time it was on the battlefield.
wotc14 Oct 2022
Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to an exiled creature will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
wotc14 Oct 2022
The activated ability is a single ability that creates two one-shot effects: one that exiles the permanent when the ability resolves, and another that returns the exiled card to the battlefield immediately after In the Trenches leaves the battlefield.
wotc14 Oct 2022
If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
wotc14 Oct 2022
If In the Trenches leaves the battlefield before its activated ability resolves, the target permanent won't be exiled.
wotc14 Oct 2022
The activated ability can only be activated once per game. If the ability is countered or otherwise fails to resolve after being activated, it can't be activated again.
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