Quest for Pure Flame
Current paper retail
ManaPool$1.56
90-day paper retail (USD)
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This printing
SetPLST
Collector #ZEN-144
Released2026-11-09
Rarityuncommon
ArtistCyril Van Der Haegen
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

Quest for Pure Flame

UncommonColour IDMV 1
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Keywords
Double
Card capabilities
Enchantment
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
1 other English printingEarliest 2009-10-02Newest 2009-10-02Cheapest priced $0.54 in ZEN
Rulings (11)
wotc1 Oct 2009
If a spell or ability divides damage among multiple recipients (such as Arrow Volley Trap does), the damage is divided before Quest for Pure Fire’s effect doubles it. The same is true for combat damage.
wotc1 Oct 2009
If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target.” Suppose a spell controlled by a player who has activated Quest for Pure Fire’s second ability would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Quest for Pure Fire’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
wotc1 Oct 2009
The first ability will trigger multiple times if multiple sources you control deal damage to a single opponent at once, or if a single source you control deals damage to multiple opponents at once.
wotc1 Oct 2009
If you activate the second ability of more than one Quest for Pure Flame in the same turn, the effects are cumulative. Two such effects will cause damage from sources you control to be multiplied by four; three such effects will cause damage from sources you control to be multiplied by eight.
wotc1 Oct 2009
Both of Quest for Pure Flame’s abilities interact with any kind of damage, not just combat damage.
wotc1 Oct 2009
The source of combat damage is the creature that dealt it.