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Anara, Wolvid Familiar
UncommonColour IDMV 4
Legendary Creature — Wolf Beast
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.)
4 / 4
Keywords
Partner
Card capabilities
CreatureLegendary creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Digital formats
Other printings
3 other English printingsEarliest 2020-11-20Newest 2020-12-15Cheapest priced $0.71 in CMR
Rulings (10)
wotc10 Nov 2020
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
wotc10 Nov 2020
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
wotc10 Nov 2020
Anara's first ability affects commanders you control even if you don't own them. It doesn't affect your commander if another player controls it.
wotc10 Nov 2020
If Anara is your commander, its first ability affects itself during your turn.
wotc10 Nov 2020
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a commander you control may become lethal if Anara leaves the battlefield during that turn.
wotc10 Nov 2020
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
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