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Turn // Burn
UncommonColour IDMV 5
Split — cast either half
Turn
Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
Burn
Instant
Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Keywords
Fuse
Card capabilities
Instant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
2 other English printingsEarliest 2013-05-03Newest 2018-11-02Cheapest priced $0.21 in DGM
Rulings (15)
wotc15 Apr 2013
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
wotc15 Apr 2013
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
wotc15 Apr 2013
If the affected creature gains an ability after Turn resolves, it will keep that ability.
wotc15 Apr 2013
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
wotc15 Apr 2013
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
wotc15 Apr 2013
Turn doesn't counter abilities that have already triggered or been activated. In particular, there is no way to cast this to stop a creature's "At the beginning of your upkeep" or "When this creature enters the battlefield" abilities from triggering.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.








