Demon's Due (minigame) // Demon's Due (cont'd)

MSNCStreets of New Capenna Minigames/#2/2022Common
MV 0
No image
Demon's Due (minigame) // Demon's Due (cont'd), back face
Back face (default printing artwork)
Current paper retail
ManaPool$0.17
Paper retail history (USD)
1 provider
Latest $0.17High $0.39Low $0.16▼ 5.6%
This printing
SetMSNC
Collector #2
Released2022-04-29
Raritycommon
Artist
LanguageEN
Layoutdouble_faced_token
ScryfallOpen ↗
Market and collecting
No priced observations on the TCGplayer USD retail basis for this card yet. Try switching your valuation basis on your account, or check other printings below.
Collect
Play
Other printings
This is the only English printing.
Gameplay and rules
Two faced. Transforms during play
Demon's Due (minigame)
Card
2 or more players | 1 pack per player | 10 min
OBJECTIVE: As a member of a New Capenna crime family, you make a name for yourself by showing off your ill-gotten profits. But keep in mind—the most valuable trinkets go directly into the mob boss's pockets.
GET READY: First, each player declares allegiance to a crime family. The families are: The Obscura, The Maestros, The Riveteers, The Cabaretti, and The Brokers. (You can pick the same family as another player.)
Each player opens a booster, sets aside all cards without Magic card backs, then shuffles the remaining cards to form their face-down deck.
LET'S PLAY:
Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as profit. When finished, all players simultaneously reveal their profit cards and
Demon's Due (cont'd)
Card
add together the mana values of their own cards.
The player (or players) with the highest total mana value discards their profit cards. The boss requires payment! If any player's boss payment includes a land card, that player instead places the land in their bank to be counted later. Real estate is hot right now.
Each other player puts both their cards into their bank to be counted later. Crime pays in New Capenna.
TO WIN:
After five rounds, discard any remaining cards. Each player totals the mana values in their bank and earns that many points. Lands are worth 3 points. Players earn an additional 2 points for each card in their bank that has the watermark of their chosen crime family. The player with the most points wins! Ties are shared.
Format legality
Rulings
No rulings recorded for this card.
About this card

Demon's Due (minigame) // Demon's Due (cont'd)

Demon's Due (minigame) // Demon's Due (cont'd) is a Card // Card (mana value 0).

Format legality: Commander: not_legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: not_legal, Pauper: not_legal.

Frequently asked

Demon's Due (minigame) // Demon's Due (cont'd) FAQ

What set was Demon's Due (minigame) // Demon's Due (cont'd) first printed in?
The earliest English paper printing that MTGPrices tracks is from MSNC #2, released 2022-04-29.
Is Demon's Due (minigame) // Demon's Due (cont'd) legal in Commander?
Demon's Due (minigame) // Demon's Due (cont'd) is not currently legal in Commander per Scryfall's legality feed.
Is Demon's Due (minigame) // Demon's Due (cont'd) legal in Modern?
Demon's Due (minigame) // Demon's Due (cont'd) is not currently legal in Modern per Scryfall's legality feed.
Is Demon's Due (minigame) // Demon's Due (cont'd) legal in Standard?
Demon's Due (minigame) // Demon's Due (cont'd) is not currently legal in Standard per Scryfall's legality feed.