Booster Sleuth // Booster Sleuth (cont'd)

MKHMKaldheim Minigames/#3/2021CommonReprint
MV 0
No image
Booster Sleuth // Booster Sleuth (cont'd), back face
Back face (default printing artwork)
Current paper retail
ManaPool$0.27
Paper retail history (USD)
1 provider
Latest $0.27High $0.27Low $0.26▲ 3.8%
This printing
SetMKHM
Collector #3
Released2021-02-05
Raritycommon
Artist
LanguageEN
Layoutdouble_faced_token
AttributesReprint
ScryfallOpen ↗
Market and collecting
No priced observations on the TCGplayer USD retail basis for this card yet. Try switching your valuation basis on your account, or check other printings below.
Collect
Play
Other printings
3 other English printingsEarliest 2020-09-25Newest 2022-02-18Cheapest priced $0.19 in MNEO
Gameplay and rules
Two faced. Transforms during play
Booster Sleuth
Card
2 players | 2 packs | 10 minutes
OBJECTIVE:
Unlike Jace, not all of us can rely on telepathy to solve a mystery. Using other cards as clues, discover all the facts about your opponent's mystery card.
GET READY:
Randomly determine who goes first—that player is the Secretkeeper, and their opponent is the Detective. First, the Secretkeeper opens a pack and removes any lands and cards without Magic card backs. Next, they shuffle the remaining cards and pick one at random. That card is the mystery card. Finally, the Secretkeeper gives the Detective the rest of the cards, and the game begins.
LET'S PLAY:
The Detective must correctly guess four facts
Booster Sleuth (cont'd)
Card
about the mystery card: converted mana cost, color, card type, and the number of words in its name. To do this, they choose and reveal cards one at a time.
When each card is revealed, the Secretkeeper tells the Detective how many of the four facts that card and the mystery card have in common. Then the Detective may either guess the four facts or reveal another card to get more clues.
The Detective gets only one guess, and they must guess all four facts correctly to win. Once the Detective has guessed, the round ends and the players switch roles with a new pack.
TO WIN:
Discover all four facts using as few cards as possible. The Detective who guesses correctly using the fewest clue cards wins! If neither player guessed correctly, or if there is a tie, play another round!
Format legality
Rulings
No rulings recorded for this card.
About this card

Booster Sleuth // Booster Sleuth (cont'd)

Booster Sleuth // Booster Sleuth (cont'd) is a Card // Card (mana value 0). Printed 4 times across MTG sets.

Format legality: Commander: not_legal, Modern: not_legal, Standard: not_legal, Pioneer: not_legal, Legacy: not_legal, Pauper: not_legal.

Frequently asked

Booster Sleuth // Booster Sleuth (cont'd) FAQ

How many printings of Booster Sleuth // Booster Sleuth (cont'd) are there?
Booster Sleuth // Booster Sleuth (cont'd) has been printed 4 times in English paper sets that MTGPrices tracks.
What set was Booster Sleuth // Booster Sleuth (cont'd) first printed in?
The earliest English paper printing that MTGPrices tracks is from MZNR #3, released 2020-09-25.
What is the newest printing of Booster Sleuth // Booster Sleuth (cont'd)?
The most recent English paper printing that MTGPrices tracks is from MNEO #1, released 2022-02-18.
Is Booster Sleuth // Booster Sleuth (cont'd) legal in Commander?
Booster Sleuth // Booster Sleuth (cont'd) is not currently legal in Commander per Scryfall's legality feed.
Is Booster Sleuth // Booster Sleuth (cont'd) legal in Modern?
Booster Sleuth // Booster Sleuth (cont'd) is not currently legal in Modern per Scryfall's legality feed.
Is Booster Sleuth // Booster Sleuth (cont'd) legal in Standard?
Booster Sleuth // Booster Sleuth (cont'd) is not currently legal in Standard per Scryfall's legality feed.