Dynavolt Tower
Current paper retail
No paper retail prices.
This printing
SetKLR
Collector #235
Released2020-11-12
Rarityrare
ArtistTitus Lunter
LanguageEN
Layoutnormal
AttributesReprint
ScryfallOpen ↗

Dynavolt Tower

RareMV 3
Artifact
Whenever you cast an instant or sorcery spell, you get (two energy counters).
, Pay : This artifact deals 3 damage to any target.
Card capabilities
Artifact
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Other printings
2 other English printingsEarliest 2016-09-30Newest 2016-09-30Cheapest priced $0.33 in KLD
Rulings (10)
wotc7 Jun 2024
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
wotc7 Jun 2024
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
wotc7 Jun 2024
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
wotc7 Jun 2024
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
wotc7 Jun 2024
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
wotc7 Jun 2024
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.