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Hanweir Militia Captain // Westvale Cult Leader
RareColour IDMV 2
Two-faced — transforms during play
Hanweir Militia Captain
Creature — Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform this creature.
2 / 2
Westvale Cult Leader
Creature — Human Cleric
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
* / *
Keywords
Transform
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
2 other English printingsEarliest 2016-04-08Newest 2016-04-08Cheapest priced $0.37 in SOI
Rulings (4)
wotc8 Apr 2016
If you don't control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn't trigger. You can't wait for other effects in your upkeep to provide creatures.
wotc8 Apr 2016
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won't cause it to transform back.
wotc8 Apr 2016
If you don't control four or more creatures as Hanweir Militia Captain's ability resolves, it won't transform.
wotc8 Apr 2016
Westvale Cult Leader's first ability counts itself, so it will normally be at least 1/1.
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