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Simic Charm
UncommonColour IDMV 2
Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
Card capabilities
Instant
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
2 other English printingsEarliest 2013-02-01Newest 2020-11-20Cheapest priced $0.81 in GTC
Rulings (1)
wotc24 Jan 2013
If you choose the second mode, only permanents you control when Simic Charm resolves will gain hexproof. Permanents that come under your control later that turn will not.
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Ranked by shared capabilities, colour identity, mana value and type — never by strategic judgement.









