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Nightmare
RareColour IDMV 6
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
* / *
Keywords
Flying
Card capabilities
Creature
Derived deterministically from card types, Oracle text and keywords. Not a strategic evaluation.
Format legality
Primary formats
Eternal formats
Other printings
27 other English printingsEarliest 1993-08-05Newest 2022-11-28Cheapest priced $0.15 in ORI
30a· #115
2022-11-28$34.99
30a· #412
2022-11-28$179.99
plst· #W17-17
2021-07-23$0.33
w17· #17
2017-04-15$0.30
w16· #8
2016-04-08$0.16
ori· #282
2015-07-17$0.15
m15· #276
2014-07-18$0.15
m14· #108
2013-07-19$0.24
m10· #107
2009-07-17$0.32
10e· #164★
2007-07-13$2.57
10e· #164
2007-07-13$0.37
9ed· #150
2005-07-29$0.44
9ed· #150★
2005-07-29$6.19
8ed· #150
2003-07-28$0.44
8ed· #150★
2003-07-28$4.73
7ed· #150
2001-04-11$0.54
7ed· #150★
2001-04-11$89.12
6ed· #146
1999-04-21$0.95
5ed· #184
1997-03-24$1.26
4ed· #150
1995-04-01$2.07
sum· #120
1994-06-21—
3ed· #120
1994-04-11$7.60
ced· #119
1993-12-10$17.23
cei· #119
1993-12-10$22.77
2ed· #119
1993-12-01$64.79
leb· #119
1993-10-04—
lea· #118
1993-08-05$1399.99
Rulings (4)
wotc1 Jul 2013
Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
wotc1 Jul 2013
The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
wotc1 Oct 2009
Nightmare’s power and toughness changes as the number of Swamps you control changes.
wotc1 Apr 2008
If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
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